

There’s a lot of new things that Loot Rascals brings to the table and, while most of it borrows tangentially from other games, everything feels brand new, well balanced, and novel when packaged together so cohesively. Oh, did I not mention that yet? The worlds are randomly generated and all equally difficult. Every time your health drops to 0, your body will be meticulously ripped to shreds, re-attached together, and placed in a new version of the world. the feeling of newness is a terrific qualityĪs mentioned before, Loot Rascals is a rogue-lite. It gets to the point where you can identify the enemies coming towards you just on the sounds they make.

Strike when you have the advantage and you get the first blow strike when they have the advantage and they will get the jump on you.Īnd while this long list of characteristics and different playstyles would make my head swim in nearly any other game, the distinct sound effects, art design, and care put into each individual character makes differentiating them a breeze. Managing this day-night cycle is crucial every monster you encounter will have an advantage or disadvantage in combat based on the time of day. As you move through the world, you cycle through a day-night rotation every time you switch grids five times. How Loot Rascalsworks is you control the protagonist as she moves through the world on a hexagonal grid. the weirdest, most hypnotizing game I’ve touched on the PlayStation 4 Every creature that saunters onto the screen with a strange catchphrase is immediately memorable and equally bizarre to any other creature that came before it. Loot Rascals is a grid-based, turn-based, rogue-lite with art direction from an Adventure Time animator (Davey “Swatpaz” Ferguson) – and it shows. With all of this in mind, you are tasked with collecting the Liquid Anything and leaving the planet by escaping or destroying the Thing Below.Īnd while this itself seems like a strange set up, the gameplay and art direction is what really makes the whole package interesting. After your first game (inevitably dying), the protagonist is immediately brought back from the dead by some crazy alien (the Thing Below) looking to harness the powers of Liquid Anything. The game features an unnamed protagonist as she crash lands onto a bizarre planet. Many people likely haven’t heard head or tail about the indie turn-based rouge-lite, so here is your brief primer on Loot Rascals.

But for two months straight, with no exception, before starting any serious game session I knock out a 15 minute game in Loot Rascals – the weirdest, most hypnotizing game I’ve touched on the PlayStation 4. In the two months since the game’s release, too many amazing games have come out: The Legend of Zelda: Breath of the Wild, Persona 5, Mass Effect: Andromeda just to name a few. For whatever reason, I just can’t seem to rip myself away from developer Hollow Ponds’ Loot Rascals.
